Thus, custom interfaces can better encapsulate workspaces, actions, and objects for specific complex tasks. WIMPs are usually pixel-hungry, so given limited screen real estate they can distract attention from the task at hand. However WIMP interfaces are not optimal for working with complex tasks such as computer-aided design, working on large amounts of data simultaneously, or interactive games. "In computing post-WIMP comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. These support styles of interaction using more than one finger in contact with a display, which allows actions such as pinching and rotating, which are unsupported by one pointer and mouse." Applications for which WIMP is not well suited may use newer interaction techniques, collectively named as post-WIMP user interfaces.Īs of 2011, some touch-screen-based operating systems such as Apple's iOS (iPhone) and Android use the class of GUIs named post-WIMP. "Smaller mobile devices such as PDAs and smartphones typically use the WIMP elements with different unifying metaphors, due to constraints in space and available input devices.
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